Brand Strategy
Despite a very strong reputation for credibility and impact within the sport sector, StreetGames struggled with limited public awareness, a complex brand architecture and B2B-only positioning. With government spending under pressure, StreetGames needed to diversify revenue streams and reach both public and private sector audiences.
Following a competitive tender, StreetGames commissioned IE Brand and Digital to undertake a comprehensive research and repositioning project. IE began by leading a listening exercise which included:
- Internal stakeholder workshops (2.5 hours each, maximum 12 people)
- External 'sense check' workshops with key stakeholders
- Contributing to third party market research that StreetGames had already commissioned with a sports data specialist
- A brand audit reviewing marketing materials, strategy documents, comms plans, website, and social channels
- Brand architecture review examining the relationship between StreetGames and other branded entities like 'Doorstep Sport'
Having immersed ourselves in StreetGames' history, constraints, and the evolution of its brand, it became clear that while the organisation was doing exceptional work, several challenges were holding them back:
Awareness was mixed. Stakeholders either knew StreetGames intimately or had never heard of them, there was no middle ground. Even young people and parents who benefited from their work often didn't know StreetGames existed. This was starving the core brand of much needed equity.
Brand architecture was confusing. The relationship between 'StreetGames', its local partners, and other branded initiatives wasn't always clear.
Positioning was too narrow. The brand was optimised entirely for public sector audiences, missing opportunities with corporate funders.
Impact was hidden. Incredible stories of transformation weren't being effectively shared with key audiences.
The messaging was complex. Terminology and communications weren't accessible to general audiences. People didn't really know what StreetGames actually did.